10-27-2021Game Updates

Wild Rift Patch Notes 2.5a

Eyes up, targets locked. Caitlyn and Jayce join Wild Rift in a few days time! We’re pausing balance updates soon in prep for the Horizon Cup, and there’s something spooky going on in the skins department. Here’s Patch 2.5a!

AUTHOR
  • Ben Forbes
  • Nick Frijia
  • Sean Mason

CHAMPION CHANGES

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AKSHAN

As players have gained mastery over Akshan, he has been revealed as a stronger pick than he appeared on previous patches. We like keeping the bulk of Akshan’s power in medium-range combat, so we’re siphoning a small amount of power out of his ultimate to make it a little harder for him to pick enemies off after fights for easy revives.


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    COMEUPPANCE

    • Minimum bonus AD ratio: 12.5% → 10% based on missing health
    • Maximum bonus AD ratio: 50% → 40% based on missing health
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DARIUS

Darius has been one of the most dominant picks in Elite level play for some time. To promote champion diversity in the Baron Lane, we're reducing his ability to heal away damage during trades and skirmishes.


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    DECIMATE

    • Heal: 15 - 45% based on enemy champions hit → 12 - 36% based on enemy champions hit
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GALIO

While Galio’s support presence was recently nerfed, we’re seeing him get stronger in mid due to the input buffering changes (how his abilities interact with Flash and Protobelt Enchant) in Patch 2.5. This time, we’re further chipping away at his ultimate to address his omnipresence and dominance in pro play.


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    HERO'S ENTRANCE

    • Cooldown: 120/100/80s → 130/115/100s
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GRAVES

Graves has spiked in both power and popularity over the last few patches as the metagame has become extremely favorable for him. We’re taking away some of the defenses he gets for free in order to limit how easy it is for Graves to farm up a few items and carry without fear of dying.


  • BASE STATS

    • Base health: 610 HP → 570 HP
    • Armor per level: 4.3 → 3.9
    • Base mana regen: 15 → 12
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KAI'SA

Kai'Sa has been a dominant pick in highly skilled play as well as coordinated play. We're cutting down on her trading power, burst, and waveclear by lowering the base damage on Icathian Rain, but leaving her scaling intact so she can still perform her role later in the game.


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    ICATHIAN RAIN

    • Base damage per missile: 50/70/90/110 → 40/60/80/100
      • Max single-target damage:: 112.5/157.5/202.5/247.5 → 90/135/180/225
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LUCIAN

Lucian is still underperforming in the Dragon Lane despite recent buffs, so we're increasing the damage of The Culling to bring him in line with other marksmen.


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    THE CULLING

    • Bullet damage: 15/35/55 → 20/40/60
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NAMI

Nami’s been at the top of the support food chain for quite a while, and we’re looking to bring her down just a touch to let other supports shine. This small nerf to Tidal Wave will make it a bit more punishing to fish for picks and should open Nami up to be a bit more vulnerable to all-ins, which should be her primary weakness as a healing enchanter support.


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    Tidal Wave

    • Cooldown: 80/70/60 → 90/80/70s
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TRYNDAMERE

Since the release of his rework, Tryndamere has been overperforming in the jungle. We're pulling back on the bonus attack speed gained from his passive to reduce the power of his early ganks and tone down his late-game power spike.


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    Battle Fury

    • Attack speed from attacking enemy champions: 50/55/65/75% → 45/50/55/60%
  • BenForbes_Avatar.jpg

    Ben Forbes

    Communications Lead

    Ben “Draggles” Forbes is the comms lead on Wild Rift. He mains support, is from the UK, and… there’s probably a third thing but we can’t think of one right now.

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    Sean Mason

    Game Designer

    Sean "Zekramen" Mason is a Game Designer on the Systems and Balance team for Wild Rift. He loves games and sports of all kinds and has been a Sonic main in Super Smash Bros. for 15 years.

  • NickFrijia_Authorimg.jpg

    Nick Frijia

    Game Designer

    Nick "Endstep" Frijia is a game designer on the Wild Rift balance team. He prefers to engage in honorable 1v1 combat whenever possible, regardless of which role or game he's playing, and usually communicates exclusively through emotes.